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Agile Software Development: A gentle introduction

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 Computer science is a young science. Computer programmers my age were trained by engineers. That training dictated how we approached software development for an entire generation. But now after decades of building software to be expensive, unwanted, and unreliable we have come to realize software is different. Building software is more like creating a work of art, it requires creativity in design and ample craftsmanship to complete. Software remains malleable, often illogical, and incomplete forever. Agile software development is based on fundamental changes to what we considered essential to software development ten years ago.
 The most important thing to know about Agile methods or processes is that there is no such thing. There are only Agile teams. The processes we describe as Agile are environments for a team to learn how to be Agile.
 We realize the way a team works together is far more important than any process. While a new process can easily improve team productivity by a fraction, enabling your team to work effectively as a cohesive unit can improve productivity by several times. Of course to be eligible for such a big improvement you must be working at a fraction of your potential now. Unfortunately, it isn't that uncommon.
 The most brilliant programmers alive working competitively in an ego-rich environment can’t get as much done as ordinary programmers working cooperatively as a self disciplined and self-organizing team. You need a process where team empowerment and collaboration thrive to reach your full potential.
 The second change is making the
customer, the one who funds the software development, a valuable and essential team member. When the dead line gets close a traditional approach to reducing scope is to let the developers decide what will work properly and what won't. Instead let the customer make scope decisions a little at a time throughout the project.
 When your customer, or domain expert works directly with the development team everyone learns something new about the problem. True domain expertise and experience is essential to finding a simple, elegant, correct solution. A document can have plenty of information, but real knowledge is hard to put on paper. Left alone programmers must assume they know everything they need. When asking questions is difficult or slow the knowledge gap grows. The system will get built, but it won't solve the problem like one guided by an expert on a daily basis.
 Perhaps the biggest problem with software development is changing requirements. Agile processes accept the reality of change versus the hunt for complete, rigid specifications. There are domains where requirements can't change, but most projects have changing requirements. For most projects readily accepting changes can actually cost less than ensuring requirements will never change.
 We can produce working software starting with the first week of development so why not show it to the customer? We can learn so much more about the project requirements in the context of a working system. The changes we get this way are usually the most important to implement.
One dozen Agile words: Iterative planning, honest plans, project heartbeat, working software, team empowerment, and daily communication.
 Agile also means a fundamental change in how we manage our projects. If working software is what you will deliver then measure your progress by how much you have right now. We will change our management style to be based on getting working software done a little at a time. The documents we used to create as project milestones may still be useful, just not as a measure of progress.
 Instead of managing our activities and waiting till the project ends for software, we will manage our requirements and demonstrate each new version to the customer. It is a hard change to make but it opens up new ways to develop software.
 Take a guided tour of Agile Development by following the Agile guided tour buttons starting here. Or continue your guided tour of Extreme Programming by following the XP guided tour buttons. Let's look at how we manage by features next.

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Copyright 2009 Don Wells all rights reserved.


Most Important FirstIterative PlanningA Project HeartbeatHonest PlansTeam EmpowermentDaily CommunicationWorking Software